WebOct 2024 - Oct 2024. Created the famous board game Othello using HTML, CSS and Javascript. Developed the AI for Othello using the mini-max algorithm with alpha-beta pruning to cutoff branches which need not be searched, thereby increasing the efficiency by many folds. Improved the AI by increasing the weights for corner and edge moves. WebDescription : • Support in the development of algorithms for sensor-based indoor Localization of automatic mobile platforms based on SLAM method. • Implementation of appropriate algorithms in C ++ and ROS (Robot Operating System). • Implementation of interfaces to the corresponding sensor systems (3D cameras, stereo, Camera) in ROS ...
A Reversi Playing Agent and the Monte Carlo Tree Search Algorithm
WebApr 1, 1996 · By Ivy Reisner, Published on 04/01/96. Recommended Citation. Reisner, Ivy, "A comparison of three learning algorithms using the game of Othello." WebImplemented a Sequential Floating Forward Search Algorithm to find the desired rules in the rule space. ... Othello Strategy Bot Aug 2013 - Nov 2013. Created an intelligent game playing bot for two-player Othello game applying Alpha-beta pruning and heuristic evaluation functions Honors ... 加賀料理 やまぐち
Parallelizing Alpha-Beta Pruning of Othello Game Decision Trees
WebArtificial intelligence of and Reversi / Othello. Contribute toward arminkz/Reversi development by creating an account on GitHub. http://duoduokou.com/algorithm/63085756490243482451.html Webalgorithm. In this paper we apply the algorithm to the com-plex task of learning which are the best heuristics for play-ing the board game Othello. The skill level achieved by our … 加賀東芝エレクトロニクス 採用